Sunday, 31 December 2017

Saturday, 30 December 2017

Friday, 29 December 2017

Tuesday, 26 December 2017

CT6APME - Hellhole - Animation tests and concept art

December 26, 2017 Posted by Unknown No comments
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods


Smoke test made in After Effects, with the Fractal Noise effect and expressions:









Having Boy (https://youtu.be/SIOUfrlnMx0), The Backwater Gospel (https://youtu.be/vVkDrIacHJM) and EA's Freedom Fighters game poster as a reference, I tried to create some more high-contrast, rough-looking visuals with gritty, hand drawn textures.








Saturday, 23 December 2017

CT6APME - Hellhole - 2nd Storyboard & Animatic

December 23, 2017 Posted by Unknown No comments
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods







Since the color scheme and lighting wouldn't change from the last storyboard, I decided to be more economical with these panels and not shade them. 

Compared to the last version, this storyboard has a lot more smoke, which helps with the framing and the immersion in that hostile environment.

Animatic: 


Tuesday, 19 December 2017

CT6APME - Hellhole - Concept Art

December 19, 2017 Posted by Unknown No comments
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods


Experimenting with different body shapes:


Body armor and equipment design:




Concept art based on thumbnails:  




 Stylized test:





CT6APME - Hellhole - 1st Storyboard's Iterations

December 19, 2017 Posted by Unknown No comments
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods


After receiving feedback, I realized that there were a few issues that I had to address:

1) There was a lack of suspense/ horror because the main characters were soldiers who could fight back.
2) The opening sequence was too long and rather useless.
3) The pacing was too slow, and the animatic ended up too long.

The conclusion was that I had to turn the main characters into scientists, to shorten the intro sequence in such a way that it still makes sense and try to have a snappier edit with jump cuts and transitions. 

Because the setting could have been confusing, since there is a crater which leads to a cave system, I decided to keep the opening sequence. The challenge was to keep it short while setting the location in a clear enough way. I personally found this especially tricky and ended up with a few iterations:

1)





















 2) 





Animatic with updated intro sequence: