About Me
Sunday, 31 December 2017
Saturday, 30 December 2017
CT6APME - Hellhole - Pre Production Showreel
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods
Friday, 29 December 2017
Tuesday, 26 December 2017
CT6APME - Hellhole - Animation tests and concept art
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods
Smoke test made in After Effects, with the Fractal Noise effect and expressions:
Saturday, 23 December 2017
CT6APME - Hellhole - 2nd Storyboard & Animatic
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods
Since the color scheme and lighting wouldn't change from the last storyboard, I decided to be more economical with these panels and not shade them.
Compared to the last version, this storyboard has a lot more smoke, which helps with the framing and the immersion in that hostile environment.
Animatic:
Tuesday, 19 December 2017
CT6APME - Hellhole - Concept Art
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods
Experimenting with different body shapes:
Body armor and equipment design:
Concept art based on thumbnails:
Stylized test:
CT6APME - Hellhole - 1st Storyboard's Iterations
University of Portsmouth - Animation Yr. 3 - Advanced Pre-Production Methods
After receiving feedback, I realized that there were a few issues that I had to address:
1) There was a lack of suspense/ horror because the main characters were soldiers who could fight back.
2) The opening sequence was too long and rather useless.
3) The pacing was too slow, and the animatic ended up too long.
The conclusion was that I had to turn the main characters into scientists, to shorten the intro sequence in such a way that it still makes sense and try to have a snappier edit with jump cuts and transitions.
Because the setting could have been confusing, since there is a crater which leads to a cave system, I decided to keep the opening sequence. The challenge was to keep it short while setting the location in a clear enough way. I personally found this especially tricky and ended up with a few iterations:
1)
Animatic with updated intro sequence:





































































