Friday, 16 October 2015

CT4APP - Humanoid animation

October 16, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production Process

Humanoid animation.

While practicing animating, I decided to make the character look cool, so I had him put on a hat. As a sign of approval, the character received the "deal with it" glasses.



CT4APP - Anticipation Box

October 16, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production Process

An animation of a box, with stretch and squash and"anticipation" movement.

I am pleased with the overall result, but in the future I will try to make the animation in such way that it will emphasize the object's intention and behavior.



CT4APP - Bouncy Box

October 16, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production Process

A basic bouncing box animation.

In this video I tried to show an example of stretch and squash.

I believe that the timing is good, but the stretching and squashing could be a little improved, because we can see that the faces are not stretching in the right direction at times.
Fixing, though, proved to be difficult because the rig didn't allow the corners to be stretched, but only the faces.


CT4ANIPR - Low poly character animation

October 16, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production


After rigging the puppet, I made an animation. 

At first I was going to make a grim reaper puppet, but it ended looking like an assassin, from the "Assassin's Creed" franchise. Because of that and because I would have enormous amounts of reference material, I decided to let my puppet be an assassin.

In this test I tried to have my character jump and eliminate a target. I had many problems with the timing, which I improved as best as I could at the moment. Another big fault is the fact that the character is changing its center of gravity in the middle of the jump. That is because the pivot point of the model was in the feet, and not in the hips. In the end, it means that I will have to improve my model.

If you watch the video closely, you can see that the assassin has a "hidden blade" that comes from under his hand. That was achieved by parenting the blade to the forearm joint and animating it separately to go in and out.



CT4ANIPR - Low poly character UV map

October 16, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production


I made 2 UV maps for my character and after that I rigged it.

Unwrapping the map was hard because there are many faces involved. In the textures that I made we can see a cloth material. That caused many problems because it didn't wrap correctly around the sleeves and the joints didn't align correctly. After I tried to fix it, and failed, I added black lines around the model, where the sewed joints would be, to mask the faults.  I have been told that there are other programs involved to make complex textures, that allow the user to paint directly on top of the mesh.

In Maya, after I loaded the texture in the "color" channel, I used it again in the "bump map" channel, which added a nice touch to the cloth material.





T4ANIP Ex 03 Bouncing ball (Tennis ball)

October 16, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Principles

Planning the animation:





These are the first two versions of my bouncy ball animation.

In the first version we can see that the timing is good, but the shape of the ball is changing too much and is ultimately losing its volume towards the end.

In the second version we can see that the problem was fixed.



Sunday, 4 October 2015

CT4APP - Rocket Modeling

October 04, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production Process


Using the curves, I have built a simple "toy" rocket in Maya.
Something went wrong when I mirrored the rocket, because I can see a hard edge where the joint is.
The wings of the rocket were made by extruding faces of the main body.



T4ANIP Motion Drawing

University of Portsmouth - Animation Yr. 1 - Animation Principles


Motion Drawing

Going outside and drawing people is definitely hard, but rewarding. Drawing objects ore people in motion is hard because you have to be cautious about the shape, size, angle, motion path, speed, and many more factors. 

When I'm drawing, I'm always trying to work as clean as possible, but that's a very hard thing to do when you don't have the time to analyze your subject. Considering that, I will probably have to adapt my drawing style in the future. 



CT4INVRA - Life Drawing - Homework

University of Portsmouth - Animation Yr. 1 -  Introduction To Visual Research For Animation

Life Drawing

I think that this is a great exercise for any artist. The more i draw, the more I notice mistakes which I can fix. My characters tend to look like stick men. I noticed that I'm not adding volume to their bodies. In my next drawings I will try to use different methods of drawing and find one that fits me.


First animation

October 04, 2015 Posted by Unknown , No comments
University of Portsmouth - Animation Yr. 1 -  Wk1

UoP Animation - Year 1. In the first week of the first year we have been asked to make a movie.

After we got split into groups, we decided to make an animated short clip. Everyone worked on his own scene, and I did the editing.

I have made the sequence of the soldier that gets engulfed in the shock wave of the nuclear bomb.




CT4ANIPR - Low poly character modeling

October 04, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production

Starting from a basic cube, by extruding and manipulating faces, vertices and edges, I made a low poly character. To further improve my model, I made some gadgets. 

When I rigged the character, I noticed that some faces stretched too much. After receiving feedback, I added more subdivisions, which solved the problem.







CT4ANIPR - Cube Face

October 04, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production


By using Photoshop, I made a texture which was later applied to a cube, in Maya. 

I noticed some flaws in the texture. Next time i will try to check it more often, to see if it works well. I will need to be more careful and make sure that the textures on the faces join properly.