Friday, 16 October 2015

CT4ANIPR - Low poly character UV map

October 16, 2015 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production


I made 2 UV maps for my character and after that I rigged it.

Unwrapping the map was hard because there are many faces involved. In the textures that I made we can see a cloth material. That caused many problems because it didn't wrap correctly around the sleeves and the joints didn't align correctly. After I tried to fix it, and failed, I added black lines around the model, where the sewed joints would be, to mask the faults.  I have been told that there are other programs involved to make complex textures, that allow the user to paint directly on top of the mesh.

In Maya, after I loaded the texture in the "color" channel, I used it again in the "bump map" channel, which added a nice touch to the cloth material.





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