After rigging the puppet, I made an animation.
At first I was going to make a grim reaper puppet, but it ended looking like an assassin, from the "Assassin's Creed" franchise. Because of that and because I would have enormous amounts of reference material, I decided to let my puppet be an assassin.
In this test I tried to have my character jump and eliminate a target. I had many problems with the timing, which I improved as best as I could at the moment. Another big fault is the fact that the character is changing its center of gravity in the middle of the jump. That is because the pivot point of the model was in the feet, and not in the hips. In the end, it means that I will have to improve my model.
If you watch the video closely, you can see that the assassin has a "hidden blade" that comes from under his hand. That was achieved by parenting the blade to the forearm joint and animating it separately to go in and out.
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