As seen in the following images, the assassin model has been adapted to fit the wild west theme of the High Noon project.
In order to avoid any difficulties in animating the character, and also because there will be complex moves in the fight scenes, I changed the position of the pivot point. Even though the character has no legs, it has bones. That will allow me to move the mesh in such a way that will replicate the presence of the legs.
The colors of the texture have been chosen to fit the other models that have been provided for the project.



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