CROW:
After receiving the 3D model from Mo, I began working on the textures.
Because the model was made out of simple shapes and also because it was not going to be shown too often, I decided to just create two textures, one for the head and one that was going to be used for the rest of the body elements.
While rigging, I encountered a few issues. Either the wings wouldn't bend properly, or the feathers would stick out.
To fix those issues I decided to add additional bones and controllers to the wings.
GUN:
The gun was inspired by the 18th Century Flintlock Fowler.
I started this by blocking in the main shapes.
During the production, the team and I thought about customizing the gun. After adding the details, I was told that it was too unrealistic for the hunter to have a long range scope, bipod, laser and a silencer on the flintlock rifle, so I had to compromise and just used some wrapping instead.
The textures were made in Mudbox. For the wrapping I used an image that I found on Google.
I also added basic patterns on the body of the gun to mimic the look of the guns of that time.




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