Wednesday, 8 February 2017

CT5ANIGP - Wendigo - Production: Wendigo 3D model

February 08, 2017 Posted by Unknown No comments
University of Portsmouth - Animation Yr. 2 - Animation Group Project


MODELING:


As said before, the Wendigo became my pet project. 

The modeling part began by setting up my work space. I have used the concept art as image planes and quickly after I blocked in the shape of the skull. 


Making the horns was challenging in the beginning and I considered leaving all the pieces of the horns as separate objects, but then I found a way to connect them properly. All i had to do was to create a hole in the main object, bridge the two elements and then use the sculpting tools to relax the topology in that area. 

The skull was followed by the modeling of the body:



To create the hair and skirt I used a different technique. First of all, I blocked the main shape of those elements, which then were turned into live objects. 



That allowed me to draw curves straight on the object. I assigned the ink effect from PaintFX to those curves, which gave me strands with clean and evenly spaced topology along those curves. Those were after converted into polygons. 



I have planned initially to simulate all these elements, but because of the increased difficulty, I had to drop that idea. 



TEXTURING:

All the texturing work was done in Mudbox, apart from the more linear elements, like the hair and skirt strands, which were done in Photoshop.



Working in Mudbox allowed me to achieve that 'organic' look, while avoiding seams. 
A lot of the texturing work was inspired by The Walking Dead game and we also used brush strokes to emphasize certain features. 



RIGGING:

The rigging process was pretty straight forward. For the simulated elements I ended up using bones and IK Handles.



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