MODELING:
As said before, the Wendigo became my pet project.
The modeling part began by setting up my work space. I have used the concept art as image planes and quickly after I blocked in the shape of the skull.
The skull was followed by the modeling of the body:
That allowed me to draw curves straight on the object. I assigned the ink effect from PaintFX to those curves, which gave me strands with clean and evenly spaced topology along those curves. Those were after converted into polygons.
All the texturing work was done in Mudbox, apart from the more linear elements, like the hair and skirt strands, which were done in Photoshop.
Working in Mudbox allowed me to achieve that 'organic' look, while avoiding seams.
A lot of the texturing work was inspired by The Walking Dead game and we also used brush strokes to emphasize certain features.
RIGGING:
The rigging process was pretty straight forward. For the simulated elements I ended up using bones and IK Handles.


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