MODELING:
When we initially split the workload, the hunter was assigned to Alex.
Because I was the first one to finish my modeling stage, I also offered to help with the creation of the hunter.
I thought that the model that I have received at first was too blocky, but it was easy to fix since the main shape was blocked in already.
Mo wanted to work on the head, so I received that as a separate object.
Retopologizing has been my second priority, as the model needed a lot of optimization.
As work went on, I added the rest of the features, like the belt, the strap and the bag.
By that time, the modeling stage was done, so I sent the model away for texturing and rigging.
RIGGING:
Later on, because of some rigging issues, we couldn't get the hunter to hold the gun properly, so I updated the model. Mostly, I only added bones for the clavicles and made some other minor modifications.
Original:

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