For the sake of being organized, I created a planner.
According to the planner, the workload, again, was split and it was decided that I was to work on the first shot of the movie, and the ending sequence, as those were featuring my ideas/ models.
Animation, this time, proved to be more of a matter of trial and error for me. Especially while working on the Wendigo.
The first scene was fairly easy to make. Because of the transition from the background to the crow, through its eyes, I decided to make it out of 2 shots, later composited in After Effects. Even though it was a little hard to pose the crow at first, I knew what kind of character I wanted to get out of it: alert, curious, making sharp movements.
While animating the Wendigo, though, I was not sure what I wanted to achieve. I had a vague idea about its character: tall, top heavy and wobbly. The most problematic parts to animate were the hand that was pushing against the rock (because I didn't have an IK handle available) and the jump. For the jump I tried different poses, and speeds, but I settled for a fast skip-like motion, that was more of a combination between a human's sprint and a deer's jump. Because i couldn't get it to look as I wanted, I knew that I had to cheat somehow; moving the camera, like it was the hunter's point of view, worked just fine. The problem with the Wendigo's animation was the change in momentum, which was really hard to make get right in that time frame.
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