Tuesday, 19 April 2016

CT4ANIPR - High Noon Background

April 19, 2016 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production


I knew that my animation will be Assassin's Creed themed even before I started to make the background. Because of that I started to look at old Italian architecture and I came up with some house models. Because I didn't have a lot of experience when I started to build my background I created actual tiles for the rooftops instead of using textures. And because of that, of course, I ran into performance problems.









At this point I was pleased with my models but I realized that the city was too different from the theme of the wild west. Therefore, I recycled my models and added new textures so they would fit the theme. I also used the background mountains and houses texture from the provided assets for High Noon. 






To make the environment more believable I had to create many different elements:

Cacti: 

Carriages:



Barrels:



Boxes:



Carriage wheels:



Toilets:



After I finished the project I noticed that some of these models are too complex. Since these are props are visible only in the distance, the detailed wireframe was not really needed. 


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