Thursday, 21 April 2016

CT4APP - Legs animation: Animation

April 21, 2016 Posted by Unknown , , No comments
University of Portsmouth - Animation Yr. 1 - Animation Production Process


Some of my moves were challenging so it took a lot of trial and error to make the animation work. 

In the beginning, the first pair of legs is walking a lot. At first I tried to animate each step individually, but each step was different from the other, so I gave up and made a walk cycle instead. 




That was a good decision because I saved a lot of time, a slight slide of the feet can be observed. Also the fact that the rig was not so refined, certain movements are not looking so good. 


Many of the Shaolin's moves asked for a lot of work. The biggest problem that I ran into was that the character lacked mass while jumping. To fix that I had to correct and exaggerate some of the poses. Also stretching the time was a thing that I have done a lot. 



After I finished the animations, I jumped to the post-production stage. Most of the editing was done in Premiere, but some scenes needed to be done in After Effects. The transitions from the first background to the second were really fun to make because I got the opportunity to play with many effects. The camera shake was also added in After Effects by parenting a camera to a null object and setting the layers as 3D objects. To get a control over the effect, I applied a wiggle expression to the position of the null, and also a slider to control the size of the shake.


Because of the lack of time and resources I chose to playblast the animation instead of rendering it. Even though it didn't reach its full potential, i believe that the final result looks pretty good.



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