While creating the walk cycle I thought that in certain ways it can be compared to sculpting. In the beginning you have to make a very rough version of the motion and then build on top of that. My animation shows my character that is walking while looking at the phone. Because my character is relaxed there is a slight wobbly motion of the head and hands that can be noticed.
After I finished the walk cycle I tried to make it follow a path, but the result was not really good because the feet are sliding too much.
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